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Game Documentation

View information on how each mini game is powered by Unreal Engine Blueprint code. While many games are still made in popular languages, Blueprint and node based programming is the future for UE5 especially. If you are a game developer you are welcome to copy any of the code or actor logic that you see below. Join our discord if you have any specific questions.  

Game #1: Falling Rocks

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In this game the player must move from side while avoiding falling rocks. In addition to rocks that will destroy the player in one hit, gold and a shield powerups will also fall. The objective is to survive as long as possible and increase your score by collecting gold.

 

As time goes along, the speed at which new falling actors spawn decreases. Eventually reaching a max point at which it should always be possible for the player to dodge the spikes. 

Game #2: Cannon Jump

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In this game the player must use the cannons to escape the pursuing ice wall/avalanche. The power and angle are both used to launch the player from cannon to cannon. Both impacting the ground and the wall can destroy the player.

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As time goes along, the speed of the avalanche/wall increases. This means the player must either play perfectly or make a gamble every once in while to not get crushed. 

Game #3: Youre a Rock Harry

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In this game the player controls a isometric camera angle character. The main objective is to complete a dungeon maze with a new best time after every playthrough. Think Mario speedrun, Zelda dungeon, inspired. Every obstacle exists to slow the player down, not kill them. 

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The player has a plasma spell used by point and click line trace to world location. Each spell can bounce off a wall one time, creating opportunities to invent different/faster solutions. How fast can you get the gold from the evil Rock wizard and his minions.  

Game #4: Avalanche Blaster

HRS4.png

Blaster In this game the player controls a isometric camera angle character. The main objective is to complete a dungeon maze with a new best time after every playthrough. Think Mario speedrun, Zelda dungeon, inspired. Every obstacle exists to slow the player down, not kill them. 

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The player has a plasma spell used by point and click line trace to world location. Each spell can bounce off a wall one time, creating opportunities to invent different/faster solutions. How fast can you get the gold from the evil Rock wizard and his minions.  Blaster

Game #5: Waterfall Jump

HRS5.png

Jump In this game the player controls a isometric camera angle character. The main objective is to complete a dungeon maze with a new best time after every playthrough. Think Mario speedrun, Zelda dungeon, inspired. Every obstacle exists to slow the player down, not kill them. 

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The player has a plasma spell used by point and click line trace to world location. Each spell can bounce off a wall one time, creating opportunities to invent different/faster solutions. How fast can you get the gold from the evil Rock wizard and his minions.  jump

HRS6.png

Game #6: Mountainside Skeeball

Skeeball In this game the player controls a isometric camera angle character. The main objective is to complete a dungeon maze with a new best time after every playthrough. Think Mario speedrun, Zelda dungeon, inspired. Every obstacle exists to slow the player down, not kill them. 

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The player has a plasma spell used by point and click line trace to world location. Each spell can bounce off a wall one time, creating opportunities to invent different/faster solutions. How fast can you get the gold from the evil Rock wizard and his minions.  Skeeball

Game #7: Rainbow Rush

HRS7.png

Rainbow In this game the player controls a isometric camera angle character. The main objective is to complete a dungeon maze with a new best time after every playthrough. Think Mario speedrun, Zelda dungeon, inspired. Every obstacle exists to slow the player down, not kill them. 

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The player has a plasma spell used by point and click line trace to world location. Each spell can bounce off a wall one time, creating opportunities to invent different/faster solutions. How fast can you get the gold from the evil Rock wizard and his minions.  Rainbow

Game #8: Space Race

HRS8.png

Space Race In this game the player controls a isometric camera angle character. The main objective is to complete a dungeon maze with a new best time after every playthrough. Think Mario speedrun, Zelda dungeon, inspired. Every obstacle exists to slow the player down, not kill them. 

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The player has a plasma spell used by point and click line trace to world location. Each spell can bounce off a wall one time, creating opportunities to invent different/faster solutions. How fast can you get the gold from the evil Rock wizard and his minions. Space Race  

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